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 Guilds Features

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Ekir
THE OVERLORD OF NOOBS
THE OVERLORD OF NOOBS
Ekir


Posts : 428
Join date : 2009-06-21
Age : 28
Location : Philadelphia, Pennsylvania

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PostSubject: Guilds Features   Guilds Features I_icon_minitimeSun Jun 21, 2009 7:25 pm

Talk here about anything that should be included in the guilds update for AQW.
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The Crazed One
THE CRAZED UBER NINJA LORD!
THE CRAZED UBER NINJA LORD!
The Crazed One


Posts : 69
Join date : 2009-06-22
Age : 27
Location : R U A STALKER!?!?

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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeMon Jun 22, 2009 7:56 pm

i think, which i guess tht it will not happen, we should have Custom Weapon and Custom Armors to know if new ppl have joined or something......


Like:

Red and black armor with a DO sign somewhere in it.............
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Ekir
THE OVERLORD OF NOOBS
THE OVERLORD OF NOOBS
Ekir


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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeMon Jun 22, 2009 8:17 pm

Good idea, maybe guilds could be able to fight one another in player versus player. They could also buy monsters to fight with them against the other guilds.
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Timitsego v2
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeTue Jun 23, 2009 2:46 pm

Mmm yeah, guild pvp tornements..Some kind of boxing area or fight pit or whatever.Pvp should atleast be there in guilds.
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Ekir
THE OVERLORD OF NOOBS
THE OVERLORD OF NOOBS
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeTue Jun 23, 2009 2:58 pm

How about Guilds contests? Like, first guild to kill 1,000 wyverns wins.
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Timitsego v2
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeTue Jun 23, 2009 3:25 pm

Ekir wrote:
How about Guilds contests? Like, first guild to kill 1,000 wyverns wins.

Thats plain boring.That just makes aqw a killing monster game again.I dont just wanna smash monsters in a game you know <.<
Just another excuse for farming.
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Ekir
THE OVERLORD OF NOOBS
THE OVERLORD OF NOOBS
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeTue Jun 23, 2009 3:47 pm

Customizable maps guild logos would be cool.
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Timitsego v2
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeTue Jun 23, 2009 3:54 pm

Ekir wrote:
Customizable maps guild logos would be cool.

Customizable maps will probally be there.But just limited.Guild logo's...dont really think so.
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Ekir
THE OVERLORD OF NOOBS
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeTue Jun 23, 2009 3:55 pm

I think anybody would rather make a customizable map over a guild logo.
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Timitsego v2
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeTue Jun 23, 2009 6:33 pm

Ekir wrote:
I think anybody would rather make a customizable map over a guild logo.

Ofcourse.But like i said, customising will probally be there, but limited.But yeah, we'll see if they implent that.(i hope so)
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Ekir
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeWed Jun 24, 2009 7:32 am

I think we all hope so, maybe we will be able to add monsters.
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Timitsego v2
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeWed Jun 24, 2009 10:51 am

Ekir wrote:
I think we all hope so, maybe we will be able to add monsters.

Yes guards would be very fun.But you must have defeated the monster or you cant use it as a guard.And it costs some gold.
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Ekir
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeWed Jun 24, 2009 10:56 am

Monsters like the red dragon should cost adventure coins.
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Timitsego v2
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeWed Jun 24, 2009 11:16 am

Ekir wrote:
Monsters like the red dragon should cost adventure coins.

All bosses, with some exceptions should.
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Ekir
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeWed Jun 24, 2009 12:17 pm

A guild should be able to have a guild rank, each time you rank up there could be something your guild unlocks.
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Timitsego v2
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeWed Jun 24, 2009 3:59 pm

Ekir wrote:
A guild should be able to have a guild rank, each time you rank up there could be something your guild unlocks.

Unlock what? Something like umm...extra guards?Guild bank?Upgrading the guild itself?Guild estate?Pvp arena?
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Ekir
THE OVERLORD OF NOOBS
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeWed Jun 24, 2009 5:17 pm

A guild bank is a great idea, helps the guild organize money for their future purchases.
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Timitsego v2
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeThu Jun 25, 2009 2:18 pm

Ekir wrote:
A guild bank is a great idea, helps the guild organize money for their future purchases.

That giant mony pig thingy in the castle could guard it .. xD
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Ekir
THE OVERLORD OF NOOBS
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeThu Jun 25, 2009 3:08 pm

Giant Money pig? I've never seen one, especially in the castle. Do you mean the one when you go on a quest for Gravelyn?
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Timitsego v2
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeWed Jul 01, 2009 6:40 am

Ekir wrote:
Giant Money pig? I've never seen one, especially in the castle. Do you mean the one when you go on a quest for Gravelyn?

Yeah that one.. i thought it was near the castle?
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Ekir
THE OVERLORD OF NOOBS
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitimeFri Jul 10, 2009 10:34 am

It's actually in the castle. You'll only see it if you take the quest for it though.
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PostSubject: Re: Guilds Features   Guilds Features I_icon_minitime

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